Post by BKay Jewelers on Jul 31, 2017 5:26:22 GMT -6
Setup:
Sheriff
Investigator
Doctor
Veteran
Bus Driver
Town Random
Town Random
Town Random
Godfather
Consigliere
Deceiver
Neutral Evil
Neutral Benign
Roles explained:
Sheriff:
Investigates one player at night. Is told whether the player is Mafia, Neutral Evil or none of the above. (Godfather is immune to detection from Sheriff)
Investigator:
Investigates one player at night. Is told a message about the player that applies to two roles, one good and one evil. "Deals with knives" applies to both Doctor and the Neutral Evil role Serial Killer. The investigator will be told what two roles are implied by their findings.
Doctor:
Heals one player at night. Cannot heal self.
Veteran:
Can go on alert at night (up to 3 times). If the player is on alert at night, anyone visiting that character is killed. The veteran ignores night immunity.
Bus Driver:
Switches the locations of two player at night. I.e. the Bus driver can choose to switch 20s and Heebs. Anyone targeting 20s that night will target Heebs instead, and vice versa.
Escort:
Escort takes up all your time tonight. Your night action is not performed. Cannot block Godfather.
Citizen:
Has one bulletproof vest they can put on once per game.
Town Random:
One of the above roles.
Godfather:
Immune to detection. Cannot be sent to attack unless they are the last mafia left.
Consigliere:
Mafia version of investigator.
Deceiver:
Has 3 hides. When the deceiver "hides" in your home all night actions targeting the deceiver will target you instead.
Neutral Evil (One of 3 roles):
Serial Killer:
The Serial Killer has the ability to kill one player each night. The Serial Killer must eliminate the Town and other hostile factions in order to win. Serial Killer is invulnerable at night.
Arsonist:
The Arsonist is one of most deadly roles in the game when left unchecked for an extended period of time. The role has the ability to douse a target in gasoline. A later night he can ignite all his doused targets, killing them. Arsonist is invulnerable at night.
Mass Murderer:
Each night, you target someone and kill everyone at their "house". Being at their house means someone targeting them with their ability. For instance, if a Sheriff visits your target, then the Sheriff will die. If your target has targeted someone else, they are deemed "not at home" and will not be killed. Killing two or more people will trigger a cool-down on your killing ability for one night. The Mass Murderer wins if he is the last player left alive.
Neutral Benign (One of 4 roles):
Amnesiac:
The Amnesiac is the ultimate wild card of Mafia -- someone who has forgotten his memory and does not know what his role is. He has the ability to remember that his role is the same as anyone's in the graveyard, which gives him a ton of latitude on how to approach the game. Amnesiacs can bolster the Town by replacing an important decreased role such as Sheriff or Doctor. Alternatively, they can decide to provide reinforcements to the Mafia or another Neutral role depending on who is more likely to win the game. Finally, an Amnesiac will win the game if he survives until the end, though this is not recommended given the Amnesiac has no way of protecting himself at night.
Executioner:
An Executioner's goal is deceptively simple -- get a certain player (randomly picked at the beginning of the game) lynched (as opposed to killed at night). TheExecutioner's "target" is always Town. However, the role is capable of creating much chaos en route to its objective, including, but not limited to providing the Town with false leads / doing anything he can to get his target lynched. An Executioner who has failed his objective will typically go insane, turning into a Jester, which only compounds the potential disruption to the Town's efforts.
Jester:
Jesters are perhaps the role in Mafia with the largely variety of playstyle. A Jester's goal is simple as well -- get lynched by the Town (as opposed to killed at night). Moreover, if the Jester is successfully able to be lynched, one of the guilty voters against him will commit suicide the next night out of guilt. While the Jester's goal might sound simple, Town players are usually aware of the possibility of a Jester so any player who is acting excessively erratic or who asks to be lynched will likely be branded a Jester and not lynched (because no one wants to die at the hands of a Jester). Therefore, Jesters have to strike a careful balance in terms of arousing some suspicion to get themselves lynched, but avoiding too strong of behavior which might make the Town wary of lynching them.
Survivor:
A Survivor is a loner isolated from society who has no interest in the struggle between the Town and Mafia. Accordingly, he does not care who wins the game, so long he is not lynched or killed during the struggle. This goal is not as easy as it seems given the amount of lynching and killing which takes place during a Mafia game. Therefore, Survivors receive a certain number of bulletproof vests (four) which will make them invulnerable to attack for the night. Nevertheless, a Survivor still must navigate the day successfully without being lynched and this often requires gaining the trust of either the Town or the Mafia. Because a Survivor does not care who wins, he may shift his allegiance between different factions as desired or needed in order to stay alive. This makes many Town players wary of the Survivor who may double-cross them in order to avoid being killed by the Mafia and ensure his win.
Sheriff
Investigator
Doctor
Veteran
Bus Driver
Town Random
Town Random
Town Random
Godfather
Consigliere
Deceiver
Neutral Evil
Neutral Benign
Roles explained:
Sheriff:
Investigates one player at night. Is told whether the player is Mafia, Neutral Evil or none of the above. (Godfather is immune to detection from Sheriff)
Investigator:
Investigates one player at night. Is told a message about the player that applies to two roles, one good and one evil. "Deals with knives" applies to both Doctor and the Neutral Evil role Serial Killer. The investigator will be told what two roles are implied by their findings.
Doctor:
Heals one player at night. Cannot heal self.
Veteran:
Can go on alert at night (up to 3 times). If the player is on alert at night, anyone visiting that character is killed. The veteran ignores night immunity.
Bus Driver:
Switches the locations of two player at night. I.e. the Bus driver can choose to switch 20s and Heebs. Anyone targeting 20s that night will target Heebs instead, and vice versa.
Escort:
Escort takes up all your time tonight. Your night action is not performed. Cannot block Godfather.
Citizen:
Has one bulletproof vest they can put on once per game.
Town Random:
One of the above roles.
Godfather:
Immune to detection. Cannot be sent to attack unless they are the last mafia left.
Consigliere:
Mafia version of investigator.
Deceiver:
Has 3 hides. When the deceiver "hides" in your home all night actions targeting the deceiver will target you instead.
Neutral Evil (One of 3 roles):
Serial Killer:
The Serial Killer has the ability to kill one player each night. The Serial Killer must eliminate the Town and other hostile factions in order to win. Serial Killer is invulnerable at night.
Arsonist:
The Arsonist is one of most deadly roles in the game when left unchecked for an extended period of time. The role has the ability to douse a target in gasoline. A later night he can ignite all his doused targets, killing them. Arsonist is invulnerable at night.
Mass Murderer:
Each night, you target someone and kill everyone at their "house". Being at their house means someone targeting them with their ability. For instance, if a Sheriff visits your target, then the Sheriff will die. If your target has targeted someone else, they are deemed "not at home" and will not be killed. Killing two or more people will trigger a cool-down on your killing ability for one night. The Mass Murderer wins if he is the last player left alive.
Neutral Benign (One of 4 roles):
Amnesiac:
The Amnesiac is the ultimate wild card of Mafia -- someone who has forgotten his memory and does not know what his role is. He has the ability to remember that his role is the same as anyone's in the graveyard, which gives him a ton of latitude on how to approach the game. Amnesiacs can bolster the Town by replacing an important decreased role such as Sheriff or Doctor. Alternatively, they can decide to provide reinforcements to the Mafia or another Neutral role depending on who is more likely to win the game. Finally, an Amnesiac will win the game if he survives until the end, though this is not recommended given the Amnesiac has no way of protecting himself at night.
Executioner:
An Executioner's goal is deceptively simple -- get a certain player (randomly picked at the beginning of the game) lynched (as opposed to killed at night). TheExecutioner's "target" is always Town. However, the role is capable of creating much chaos en route to its objective, including, but not limited to providing the Town with false leads / doing anything he can to get his target lynched. An Executioner who has failed his objective will typically go insane, turning into a Jester, which only compounds the potential disruption to the Town's efforts.
Jester:
Jesters are perhaps the role in Mafia with the largely variety of playstyle. A Jester's goal is simple as well -- get lynched by the Town (as opposed to killed at night). Moreover, if the Jester is successfully able to be lynched, one of the guilty voters against him will commit suicide the next night out of guilt. While the Jester's goal might sound simple, Town players are usually aware of the possibility of a Jester so any player who is acting excessively erratic or who asks to be lynched will likely be branded a Jester and not lynched (because no one wants to die at the hands of a Jester). Therefore, Jesters have to strike a careful balance in terms of arousing some suspicion to get themselves lynched, but avoiding too strong of behavior which might make the Town wary of lynching them.
Survivor:
A Survivor is a loner isolated from society who has no interest in the struggle between the Town and Mafia. Accordingly, he does not care who wins the game, so long he is not lynched or killed during the struggle. This goal is not as easy as it seems given the amount of lynching and killing which takes place during a Mafia game. Therefore, Survivors receive a certain number of bulletproof vests (four) which will make them invulnerable to attack for the night. Nevertheless, a Survivor still must navigate the day successfully without being lynched and this often requires gaining the trust of either the Town or the Mafia. Because a Survivor does not care who wins, he may shift his allegiance between different factions as desired or needed in order to stay alive. This makes many Town players wary of the Survivor who may double-cross them in order to avoid being killed by the Mafia and ensure his win.