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Post by eric on Jul 25, 2017 10:50:23 GMT -6
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Post by Delap on Jul 25, 2017 10:51:29 GMT -6
pending permission from the wife/me finishing a school project... I'm in.
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Post by TimPig on Jul 25, 2017 10:52:25 GMT -6
...If someone has never played, would it makes sense for them to sign up?
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Post by SPL on Jul 25, 2017 10:52:25 GMT -6
Friday night, sure, why not. I have nothing better to do.
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Post by SPL on Jul 25, 2017 10:53:05 GMT -6
plus, I have never done this. so, be patient with me.
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Post by Odin on Jul 25, 2017 10:54:53 GMT -6
yep
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Post by eric on Jul 25, 2017 10:58:14 GMT -6
Building Characters. . ClassThe fighter is the meat of the party. The most health, the best armor, the biggest weapons. Generally not too bright, though. The cleric channels the will of the gods, for better or for worse. The gods help those who help themselves, though, so the cleric puts a lot of stock in hit points, armor, and a mace to the face too. Jesus got up close and personal when he spit in your eye, clerics do no less. The rogue is the tricksy one. If you want to beat down a door with your shoulder, be a fighter. If you want to pick the lock and save thousands on rehab bills, be a rogue. Same applies to combat: the rogue isn't gonna stand and bang with anything beyond a particularly anemic goblin child, but let a rogue navigate to the right spot and they'll kill the blaggard sure as blinking. The wizard is the fancy pants. Could get knocked out by a stiff breeze and as useful in a butt kicking contest as a one legged human, but put a meat shield in front of him and he can rain fireballs on the masses. (Asbestos vests recommended for said meat shield.) Particularly altruistic wizards can focus on enhancing party members, or they can just cast lightning bolt and kill everything. . . StatsStrength - how well you swing a weapon, how easily you hit things, how hard you hit 'em Dexterity - fine motor control, using a ranged weapon, dodginess Constitution - toughness, endurance Intelligence - how quick you learn, problem solving Wisdom - how much you know, how much you've experienced Charisma - force of personality, good looks, leadership We're gonna be using 28 point builds: every stat has a minimum of 8 and a maximum of 18. It costs you one point for every stat increase up to 14, two points up to 16, and three points up to 18, so it takes a total of 16 points to have an 18 stat. The most important single stat for each class is Strength for Fighters, Wisdom for Clerics, Intelligence for Wizards, and Rogues really need everything, but everyone gets something out of every stat. Use this site to make builds, last time there were a lot of struggles doing this math. . . SpellsWizards and clerics have access to spells. Any time they rest they can pick a certain number of each spell level to prepare and then cast them in battle. There are no MP in DnD, so if you want to cast Magic Missile three times, you need to prepare Magic Missile three times. "rest" is a fairly elastic concept but you can assume you won't be able to rest during combat. wizardlevel zeroresistance acid splash detect magic telekinesis level oneexpeditious retreat magic missile detect secret doors identify level twoblur scorching ray detect thoughts web level threeheroism fireball lightning bolt rage clericlevel onecure light wounds inflict light wounds protection from evil level twocure moderate inflict moderate aid level threecure serious inflict serious prayer . . GearIn our game we'll only focus on weapons and armor. fighter cleric rogue wizard item x x x x dagger x x x x club x x x x staff x x x spear x x x shortbow x x x sling x axe x x sword x x hammer x greatsword x longbow x x x leather armor x x brigandine x plate mail x x buckler x shield There are five basic ways to use weapons: -One handed, nothing in the off hand. -One handed, shield in the off hand. -One handed, weapon in the off hand. -Two handed melee. -Two handed range. Trying to use two one handed weapons applies a penalty to hit. You can reduce this penalty by using a light weapon (dagger or axe) in the off hand, although of course those weapons don't hit as hard as grown man weapons. You can also reduce this penalty by being an especially dextrous fighter, but you'll still always have a penalty. A shield does make it slightly harder to maneuver, but if you're gonna go single one handed and you can use a shield you pretty much always should. Ranged weapons let you fight from (you guessed it) range, and if the enemy only has melee and never saw that episode of Justified about the 21 foot rule then it's easy pickings. The downside is you only have so much ammo, plus you need dexterity to shoot well and strength to melee well so if your ranged character is reduced to meleeing they'll probably be lousy at it. There is no best or worst option. This is my design. Various weapons will be better in various situations. The thicker the armor, the harder you are to hurt, but the harder it is to move around. If you want to be a nimble duelist prancing around out there, go light. If you want to stomp into the middle of a fracas and start wailing away at everything, go big. . You have two hands and one sheath. The sheath can hold any weapon. You can wear exactly one set of armor.
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Post by eric on Jul 25, 2017 11:00:25 GMT -6
...If someone has never played, would it makes sense for them to sign up? yes! we are a very inexperienced group, you are not far behind anyone. check out the big post i just made, ask questions if you have 'em. the last game we played was all rookies and it was a blast
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Post by Heebs on Jul 25, 2017 11:01:53 GMT -6
Oh man - an arena!?!
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Post by 20s Navidad on Jul 25, 2017 11:17:18 GMT -6
OUT
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Post by [Account Deleted] on Jul 25, 2017 11:36:29 GMT -6
Why can't I teach my wizard Avada Kedavra
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Post by eric on Jul 25, 2017 11:54:28 GMT -6
Why can't I teach my wizard Avada Kedavra this is not Wizarding War One. there are rules
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Bankz
Former GM
Posts: 7,254
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Post by Bankz on Jul 25, 2017 11:58:11 GMT -6
I'm in... teach me
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Post by [Account Deleted] on Jul 25, 2017 12:10:14 GMT -6
Why can't I teach my wizard Avada Kedavra this is not Wizarding War One. there are rules Silencio
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Post by Face-in on Jul 25, 2017 12:29:10 GMT -6
I appreciate the tag but will have to decline.
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Post by SugarShaun on Jul 25, 2017 18:01:13 GMT -6
Doubtful for me. Going to Nashville this weekend.
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Post by eric on Jul 26, 2017 8:21:32 GMT -6
Delap TimPig SPL Odin Heebs Bankz [Account Deleted]alright fam, to keep things simpler we're gonna skip stats this time. all you gotta do is pick your class and then your gear, so we'll start with class. here's the rundown: The fighter is the meat of the party. The most health, the best armor, the biggest weapons. Generally not too bright, though. The cleric channels the will of the gods, for better or for worse. The gods help those who help themselves, though, so the cleric puts a lot of stock in hit points, armor, and a mace to the face too. Jesus got up close and personal when he spit in your eye, clerics do no less. The rogue is the tricksy one. If you want to beat down a door with your shoulder, be a fighter. If you want to pick the lock and save thousands on rehab bills, be a rogue. Same applies to combat: the rogue isn't gonna stand and bang with anything beyond a particularly anemic goblin child, but let a rogue navigate to the right spot and they'll kill the blaggard sure as blinking. The wizard is the fancy pants. Could get knocked out by a stiff breeze and as useful in a butt kicking contest as a one legged human, but put a meat shield in front of him and he can rain fireballs on the masses. (Asbestos vests recommended for said meat shield.) Particularly altruistic wizards can focus on enhancing party members, or they can just cast lightning bolt and kill everything. . when i set up teams i'll add NPCs if necessary for balance, so don't worry about making balanced teams. just pick what class you think you'd like playing. and if it turns out you don't like it, it will be easy to swap you to another class for the next round.
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Post by Heebs on Jul 26, 2017 9:04:02 GMT -6
When is this happening?
I am playing D&D live and in person, not online like you nerds, Saturday evening.
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Post by SPL on Jul 26, 2017 9:09:05 GMT -6
When is this happening? I am playing D&D live and in person, not online like you nerds, Saturday evening. I am not sure, I have to find a store that sells wizard hats and capes, do you have one I can borrow since you do this in person?
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Post by eric on Jul 26, 2017 9:09:16 GMT -6
When is this happening? I am playing D&D live and in person, not online like you nerds, Saturday evening. friday 8 PM central
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Post by SPL on Jul 26, 2017 9:10:02 GMT -6
Delap TimPig SPL Odin Heebs Bankz [Account Deleted] alright fam, to keep things simpler we're gonna skip stats this time. all you gotta do is pick your class and then your gear, so we'll start with class. here's the rundown: The fighter is the meat of the party. The most health, the best armor, the biggest weapons. Generally not too bright, though. The cleric channels the will of the gods, for better or for worse. The gods help those who help themselves, though, so the cleric puts a lot of stock in hit points, armor, and a mace to the face too. Jesus got up close and personal when he spit in your eye, clerics do no less. The rogue is the tricksy one. If you want to beat down a door with your shoulder, be a fighter. If you want to pick the lock and save thousands on rehab bills, be a rogue. Same applies to combat: the rogue isn't gonna stand and bang with anything beyond a particularly anemic goblin child, but let a rogue navigate to the right spot and they'll kill the blaggard sure as blinking. The wizard is the fancy pants. Could get knocked out by a stiff breeze and as useful in a butt kicking contest as a one legged human, but put a meat shield in front of him and he can rain fireballs on the masses. (Asbestos vests recommended for said meat shield.) Particularly altruistic wizards can focus on enhancing party members, or they can just cast lightning bolt and kill everything. . when i set up teams i'll add NPCs if necessary for balance, so don't worry about making balanced teams. just pick what class you think you'd like playing. and if it turns out you don't like it, it will be easy to swap you to another class for the next round. Since it sounds most like me, I will go fighter.
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Post by Heebs on Jul 26, 2017 9:24:03 GMT -6
When is this happening? I am playing D&D live and in person, not online like you nerds, Saturday evening. I am not sure, I have to find a store that sells wizard hats and capes, do you have one I can borrow since you do this in person? You're thinking of LARPing.
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Post by SPL on Jul 26, 2017 9:34:01 GMT -6
I am not sure, I have to find a store that sells wizard hats and capes, do you have one I can borrow since you do this in person? You're thinking of LARPing. which one are you in this video?
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Post by Heebs on Jul 26, 2017 9:57:09 GMT -6
You don't recognize me!?
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Post by [Account Deleted] on Jul 26, 2017 9:57:23 GMT -6
I choose to be a Elf Archer named Legolas
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Bankz
Former GM
Posts: 7,254
Likes: 895
Dump Bucks: 18,475
Joined: April 2014
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Post by Bankz on Jul 26, 2017 10:19:51 GMT -6
Delap TimPig SPL Odin Heebs Bankz [Account Deleted]alright fam, to keep things simpler we're gonna skip stats this time. all you gotta do is pick your class and then your gear, so we'll start with class. here's the rundown: The fighter is the meat of the party. The most health, the best armor, the biggest weapons. Generally not too bright, though. The cleric channels the will of the gods, for better or for worse. The gods help those who help themselves, though, so the cleric puts a lot of stock in hit points, armor, and a mace to the face too. Jesus got up close and personal when he spit in your eye, clerics do no less. The rogue is the tricksy one. If you want to beat down a door with your shoulder, be a fighter. If you want to pick the lock and save thousands on rehab bills, be a rogue. Same applies to combat: the rogue isn't gonna stand and bang with anything beyond a particularly anemic goblin child, but let a rogue navigate to the right spot and they'll kill the blaggard sure as blinking. The wizard is the fancy pants. Could get knocked out by a stiff breeze and as useful in a butt kicking contest as a one legged human, but put a meat shield in front of him and he can rain fireballs on the masses. (Asbestos vests recommended for said meat shield.) Particularly altruistic wizards can focus on enhancing party members, or they can just cast lightning bolt and kill everything. . when i set up teams i'll add NPCs if necessary for balance, so don't worry about making balanced teams. just pick what class you think you'd like playing. and if it turns out you don't like it, it will be easy to swap you to another class for the next round. Could you list in order of toughest to easiest role to play... thanks
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Post by eric on Jul 26, 2017 11:32:18 GMT -6
Could you list in order of toughest to easiest role to play... thanks i would say the cleric and wizard are the toughest to play well because a lot of playing them well is about tempo and timing of spell casting. on the other hand, spamming all your power moves and going out in a blaze of glory can be fun. rogue is tough to play well because their power is in positioning and movement, which is even harder when you can't see the map. (we'll get into the map later.) they also don't have the big bang fun stuff of spell casters. fighter has its challenges too but i'd say the smallest performance gap between ceiling and floor. if you're worried about letting the team down, a fighter is the most forgiving role.
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Post by Lazy Pete on Jul 26, 2017 12:05:55 GMT -6
Peter the Handsome will not be available for this game
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Post by eric on Jul 26, 2017 12:35:15 GMT -6
Peter the Handsome will not be available for this game he died so that we may live
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Post by SPL on Jul 27, 2017 6:20:40 GMT -6
Eric, I will go with fighter. We doing this still tomorrow?
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