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Post by eric on Sept 12, 2017 12:25:59 GMT -6
per Pete's suggestion in the post mortem thread, vote here
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Post by BKay Jewelers on Sept 12, 2017 12:35:41 GMT -6
Disagree with consistency poll, agree with speed limit and I think speed limit makes vote limit repetitively redundant
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Post by Lazy Pete on Sept 12, 2017 13:52:15 GMT -6
Probably need at least 10 votes here
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Post by [Account Deleted] on Sept 12, 2017 14:30:27 GMT -6
Why does everyone want to play these bland games with no roles?
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Post by TimPig on Sept 12, 2017 14:32:49 GMT -6
Why does everyone want to play these bland games with no roles? For me, the changing roles every time is creating amazing amounts of confusion.
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Post by 20s Navidad on Sept 12, 2017 14:38:52 GMT -6
Why does everyone want to play these bland games with no roles? Probably because so many of the games are having administration errors. And also are requiring the admin to answer tons of questions every game.
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Post by Lazy Pete on Sept 12, 2017 14:43:27 GMT -6
Why does everyone want to play these bland games with no roles? A. I think these games have gotten way too complicated and the more roles and interactions we have on a nightly basis, the more chance there is for admin error B. The majority of our posts are spent trying to understand what these various roles do and how to interpret the OP. No matter how detailed the person running the game makes it, there's always at least one critical misunderstanding among the players about how roles interact. C. People are leaning on roles a lot and stripping away all or most of them will be a new play style for a lot of people and eliminate any complaints that one side was more or less favored by the role distribution D. I won't have to check the OP a million times to remember what to call something or what a role is when someone is killed.
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Post by eric on Sept 12, 2017 14:59:51 GMT -6
running the same game over and over would reduce confusion even if there were a ton of roles, we would just need admins to agree to do that, because it's unlikely one person admins five games in a row.
obviously that's not going to happen, but if admins at least limit themselves to small tweaks it would be better.
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Post by BKay Jewelers on Sept 12, 2017 15:07:01 GMT -6
hate to toot my own horn but i do believe that my OP is the most concise and clear. If we could build some type of consensus from the roles I have provided and the options available then we could have small tweaks each game but most people would be familiar with the roles.
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Post by Lazy Pete on Sept 12, 2017 15:13:58 GMT -6
hate to toot my own horn but i do believe that my OP is the most concise and clear. If we could build some type of consensus from the roles I have provided and the options available then we could have small tweaks each game but most people would be familiar with the roles. Your set up is probably the one i like the most as far as the set up, since I think random roles and potentially duplicate town roles is the best way to handle the distribution. But I still feel like it's too busy and the multiple roles still lead to admin errors
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Post by eric on Sept 12, 2017 15:37:50 GMT -6
hate to toot my own horn but i do believe that my OP is the most concise and clear. If we could build some type of consensus from the roles I have provided and the options available then we could have small tweaks each game but most people would be familiar with the roles. looking at your game 13, i would drop: mason and cultist (too much) citizen (because people invariably get citizen and civilian confused) jester (you know why) and i would clean up the phrasing for visiting, house, location. it's a huge source of confusion. consolidate it into one thing for everyone. here's my take: bus driver: target players A and B. anyone else targeting player A will instead target player B, and vice versa veteran: while on alert, anyone targeting the veteran is killed. deceiver: target one player at night. anyone targeting the deceiver instead targets that person. framer: target one player at night. if the sheriff targets that player, he will appear as yadda yadda silencer: target one player at night to be silenced. silenced player yadda yadda janitor: target one player at night up to twice. if that player dies, yadda yadda mass murderer: target one player at night. if they have not targeted another player, they die. if anyone else has targeted them, they die. bottom line everyone with a special power that is directed at a specific player has to target them, and we go from there with how they all interact. . this brings into the open a lot of order of operations issues, for example with the bus driver and deceiver: the deceiver targets the vigilante. bus driver targets the vigilante and the deceiver. serial killer targets the vigilante. option 1: the deceiver goes first, anyone targeting them targets the vigilante. the bus driver buses the vigilante with themselves. the serial killer kills the vigilante. option 2: the bus diver goes first, buses the deceiver with the vigilante. the deceiver now targets themselves with their power, so anyone who targets the deceiver still does. the serial killer kills the deceiver but the answer is easy. whoever PMs you first goes first. done and done.
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Post by BKay Jewelers on Sept 12, 2017 16:07:18 GMT -6
hate to toot my own horn but i do believe that my OP is the most concise and clear. If we could build some type of consensus from the roles I have provided and the options available then we could have small tweaks each game but most people would be familiar with the roles. looking at your game 13, i would drop: mason and cultist (too much) citizen (because people invariably get citizen and civilian confused) jester (you know why) and i would clean up the phrasing for visiting, house, location. it's a huge source of confusion. consolidate it into one thing for everyone. here's my take: bus driver: target players A and B. anyone else targeting player A will instead target player B, and vice versa veteran: while on alert, anyone targeting the veteran is killed. deceiver: target one player at night. anyone targeting the deceiver instead targets that person. framer: target one player at night. if the sheriff targets that player, he will appear as yadda yadda silencer: target one player at night to be silenced. silenced player yadda yadda janitor: target one player at night up to twice. if that player dies, yadda yadda mass murderer: target one player at night. if they have not targeted another player, they die. if anyone else has targeted them, they die. bottom line everyone with a special power that is directed at a specific player has to target them, and we go from there with how they all interact. . this brings into the open a lot of order of operations issues, for example with the bus driver and deceiver: the deceiver targets the vigilante. bus driver targets the vigilante and the deceiver. serial killer targets the vigilante. option 1: the deceiver goes first, anyone targeting them targets the vigilante. the bus driver buses the vigilante with themselves. the serial killer kills the vigilante. option 2: the bus diver goes first, buses the deceiver with the vigilante. the deceiver now targets themselves with their power, so anyone who targets the deceiver still does. the serial killer kills the deceiver but the answer is easy. whoever PMs you first goes first. done and done. i think bus driver and deceiver can be the only roles in the setup that you need an order of operations. i'll look up what that order is
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Post by BKay Jewelers on Sept 12, 2017 16:13:28 GMT -6
looking at your game 13, i would drop: mason and cultist (too much) citizen (because people invariably get citizen and civilian confused) jester (you know why) and i would clean up the phrasing for visiting, house, location. it's a huge source of confusion. consolidate it into one thing for everyone. here's my take: bus driver: target players A and B. anyone else targeting player A will instead target player B, and vice versa veteran: while on alert, anyone targeting the veteran is killed. deceiver: target one player at night. anyone targeting the deceiver instead targets that person. framer: target one player at night. if the sheriff targets that player, he will appear as yadda yadda silencer: target one player at night to be silenced. silenced player yadda yadda janitor: target one player at night up to twice. if that player dies, yadda yadda mass murderer: target one player at night. if they have not targeted another player, they die. if anyone else has targeted them, they die. bottom line everyone with a special power that is directed at a specific player has to target them, and we go from there with how they all interact. . this brings into the open a lot of order of operations issues, for example with the bus driver and deceiver: the deceiver targets the vigilante. bus driver targets the vigilante and the deceiver. serial killer targets the vigilante. option 1: the deceiver goes first, anyone targeting them targets the vigilante. the bus driver buses the vigilante with themselves. the serial killer kills the vigilante. option 2: the bus diver goes first, buses the deceiver with the vigilante. the deceiver now targets themselves with their power, so anyone who targets the deceiver still does. the serial killer kills the deceiver but the answer is easy. whoever PMs you first goes first. done and done. i think bus driver and deceiver can be the only roles in the setup that you need an order of operations. i'll look up what that order is the official answer is "whoever joins the game first gets their roles swapped first" in the case of multiple bus drivers // deceiver targets
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Post by Odin on Sept 12, 2017 16:23:35 GMT -6
that's an awful answer
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Post by skrouse on Sept 12, 2017 16:45:26 GMT -6
In favor of set roles/powers that can vary slightly based on theme. Also big proponent of 2 maf's
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Post by BKay Jewelers on Sept 12, 2017 17:05:26 GMT -6
yeah but so is who pms their action first imo i'll see if i can come up with something else
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Bankz
Former GM
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Post by Bankz on Sept 12, 2017 18:38:47 GMT -6
I'm ok with a game with multiple roles.
But run the same theme.
And never... ever... ever do another TMbSL themed game. Good lord my head was exploding trying to figure out who was what
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Post by 20s Navidad on Sept 12, 2017 20:54:47 GMT -6
At least 20s was 20s.
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Post by Delap on Sept 12, 2017 21:11:15 GMT -6
I'm ok with a game with multiple roles. But run the same theme. And never... ever... ever do another TMbSL themed game. Good lord my head was exploding trying to figure out who was what This x100000000
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