Post by BKay Jewelers on Sept 19, 2017 13:42:50 GMT -6
Town (14 Roles):
Sheriff:
Searches one player at night. The Sheriff only finds out a players alignment, not their role. The sheriff is told whether the player is Mafia, Neutral Evil or "Not Suspicious" (Godfather appears as non-suspicious to the sheriff Sheriff). Framed players will appear as "a member of the Mafia" or an alive neutral killer.
Detects Mafia/Triad - (On)
Detects Serial Killer - (On)
Detects Arsonist - (On)
Detects Cultist - (On)
Detects Mass Murderer - (On)
Players are not notified if they are being visited by the sheriff.
Investigator:
The Investigator is one of the Town's more powerful roles and necessary to the long-term survival of the Town. The role can investigate a player at night, revealing a crime that they comitted. Check one player each night for that player's criminal record.
Notes:
When dealing with a player that shares his crime with many other roles, look first if you can exclude the town roles that have the crime too.
Remember that only crimes which have been commited are listed! (e.g. Arsonist only shows "Trespassing" and not "Arson", "Destruction of Property" and "Murder" until he ignites his doused targets)
Another easy way to catch evildoers by asking them to claim their role - if their role does not match the crimes you found, you know they have something to hide!
Players are not notified if they are being visited by the investigator.
Detective:
This role has the ability to track one person's activity each night. The Detective can be considered the opposite of the Lookout.
Ignore detection immunity - (On)
Notes:
When a Detective tracks a Bus Driver, the Detective will only know the first target.
If you track an Arsonist who ignites, they will show up as inactive.
If a target visits a dead body, they are an amnesiac.
Players are not notified if they are being visited by a detective.
Lookout:
The Lookout is a Town Investigative role with the ability to observe a player and see who "visited" them during a particular night. The Lookout can be considered the opposite of the Detective.
Ignores Detection Immunity - (on)
Can target self - (off)
Notes:
Lookouts die if they visit the Mass Murderer target.
Lookouts do not die if they visit a Veteran.
If a Bus Driver drives Lookout's targets, the Lookout will see the targets that visited the house he chose (Though the Bus Driver already drove someone else there)
Players are not notified if they are being visited by the lookout.
Doctor:
Heals one player at night. Cannot heal self. If a Doctor is converted to the cult, they will become a Witch Doctor.
Knows if target is attacked - (On)
Prevents Cultist conversion - (Off)
Knows if target is converted - (Off)
Players are not notified if they are being visited by the doctor.
Bodyguard:
Protect a person at night. If they are attacked, you will take their place and die while also killing the attacker.
Ignores invulnerability - (On)
Cannot be healed - (On)
Prevents Cultist conversion - (Off)
Players are not notified if they are being visited by the bodyguard.
Bus Driver:
Switches the locations of two player at night. I.e. the Bus driver can choose to switch 20s and Heebs. Anyone targeting 20s that night will target Heebs instead, and vice versa.
Can target self - (On)
Players are notified if they are bussed.
Escort:
Escort takes up all your time tonight. Your night action is not performed.
Cannot be Role-blocked - (On)
Detects block-immune target - (On)
Players are notified if they are role-blocked. The escort is notified if the target is immune.
Veteran:
Can go on alert at night. If the player is on alert at night, anyone visiting that character is killed. The Veteran is a unique role, only one may be in a game.
Excluded from randoms - (Off)
Limited to 2 nights - (On)
Limited to 3 nights - (Off)
Ignores invulnerability - (On)
The Veteran is notified if someone visits him when he is on alert.
Vigilante:
Can make a shot at night, attempting to kill their chosen target.
Number of Shots 1 - (Off)
Number of Shots 2 - (On)
Number of Shots 3 - (Off)
Number of Shots 4 - (Off)
The vigilante is not notified of why their shot succeeds/fails.
Mayor:
Mayor is a unique role that allows the player to reveal themselves during the day as the "Mayor". Once the mayor is revealed their votes count for extra, and they are a confirmed town.
Loses extra votes in Cult - (Off)
Votes count for 3 - (On)
Votes count for 4 - (Off)
Cannot be healed - (On)
Mason Leader:
The Mason Leader is a role with the ability to recruit a Citizen to become a Mason at night. Typically, a Mason Leader will be limited to a certain number of recruitments per game, however, dependent on the host's settings for the role.
Mason Leaders also have the ability to kill (bludgeon to death) any Cultist that he happens to visit at night. Therefore, the Mason Leader can be a very powerful role in countering the spread of Cultists in a game. Killing a Cultist, however, counts as one of the Mason Leader's recruitments for purposes of his game limit.
Excluded from randoms - (On)
Limited recruits 2 - (Off)
Limited recruits 3 - (On)
Limited recruits 4 - (Off)
Players are not notified if they are visited by the Mason Leader. The Mason Leader is notified whether his target was able to be converted.
Mason:
The Mason is a role that becomes exponentially more powerful the more players are Masons and the longer the game goes on. The role knows the identity of the Mason Leader and other Masons and is able to communicate with each other via PM.
Becomes Leader if alone - (Off)
Citizen:
One-time use bulletproof vest - (On)
Win tie-game situations against Mafia - (On)
Town Core:
Sheriff, Doctor, Mason, Citizen
Town Government:
Mayor, Mason Leader
Town Investigative:
Sheriff, Investigator, Lookout, Detective
Town Protective:
Doctor, Bodyguard, Bus Driver, Escort
Town Killing:
Veteran, Vigilante
Town Random:
One of the above town roles.
Mafia (8 Roles):
Godfather:
Invulnerable at night - (On)
Cannot be Role-blocked - (Off)
Immune to detection - (On)
Can kill without Mafioso - (On)
Players are notified if they were attacked at night.
Consigliere:
Mafia version of investigator.
Becomes Mafioso if Alone - (On)
Feedback same as town version of role.
Deceiver:
When the deceiver "hides" in your home all night actions targeting the deceiver will target you instead.
Becomes Mafioso if Alone - (On)
Can Hide 3 times - (Off)
Can Hide 4 times - (Off)
Target is notified - (Off)
Can Hide behind Triad- (Default = Off)
Players are not notified if the deceiver is hiding in their house. The Deceiver is notified if someone targets them while they are hiding.
Consort:
Mafia version of Escort.
Becomes Mafioso if Alone - (On)
Feedback same as town version of role.
Framer:
A Framer is capable of framing a player at night. If a Sheriff investigates your target, he will appear as "a member of the Mafia" or a living Neutral Evil roles.
Becomes Mafioso if alone - (On)
Immune to detection - (Off)
A player is not notified if they are visited by a Framer.
Blackmailer:
The Blackmailer can be a very powerful asset to the Mafia, because he can stop one person from talking during the day once per day.
Becomes Mafioso if alone - (On)
Players are notified they have been silenced.
Janitor:
The Janitor is a potentially amazing role for the Mafia, creating confusion amongst the Town and giving affiliates of the Mafia multiple believable lies to utilize. The Janitor has the ability to sanitize a player at night; if the player dies that night then their role will not be displayed.
Becomes Mafioso when alone - (On)
Limited sanitizes 1 - (Off)
Limited sanitizes 2 - (On)
Limited sanitizes 3 - (Off)
Agent:
Mafia version of Lookout/Detective combined. Will see both who their target visits AND who visits their target.
A player is not notified if they are visited by the Agent.
Neutral Evil (6 Roles):
Serial Killer:
The Serial Killer has the ability to kill one player each night. The Serial Killer must eliminate the Town and other hostile factions in order to win.
Invulnerable at night - (On)
Kills roleblockers - (Off)
Wins ties over Arsonist - (Off)
Immune to detection - (Off)
Players are notified if they are attacked at night.
Arsonist:
The Arsonist is one of most deadly roles in the game when left unchecked for an extended period of time. The role has the ability to douse a target in gasoline. A later night he can ignite all his doused targets, killing them. Arsonist is invulnerable at night.
Ignition kills victim's targets - (On)
Ignition always kills - (On)
Invulnerable at night - (On)
Victim knows he is doused - (Off)
Douses roleblockers - (On)
Mass Murderer:
Each night, you target someone and kill everyone at their "house". Being at their house means someone targeting them with their ability. For instance, if a Sheriff visits your target, then the Sheriff will die. If your target has targeted someone else, they are deemed "not at home" and will not be killed. Killing two or more people will trigger a cool-down on your killing ability for one night. The Mass Murderer wins if he is the last player left alive.
Invulnerable at night - (On)
Can target self - (On)
1 night between sprees - (On)
2 night between sprees - (Off)
Immune to detection - (Off)
Witch:
The Witch is an extremely versatile role whose power is determined by the combination of roles in the setup. Its potential ranges from relatively lackluster to extremely powerful. The role has the ability to control a target at night, selecting who they use their night ability on. The Witch wins if the Town loses and the Witch is still alive.
Can cause self-targets - (On)
Victim knows he is controlled - (On)
Witch Doctor when converted - (On)
Cultist:
A Cultist is a member of a shadowy cult. They have the ability to convert other people to the Cult and talk to other Cultists at night. The Cultist's main strength is its ability to neutralize powerful Town members and use its greatest advantage - its numbers - against them. The Cult can be considered the opposite of the Masons, as they are not Town aligned and have no central leader, with decisions for who to convert following a democratic vote. In the case of a tie, the target is randomly selected from the tied selections.
Excluded from randoms - (Off)
Immunity prevents conversion - (On)
Nights between conversions 1 - (On)
Nights between conversions 2 - (Off)
Players are notified if they have been attempted to be converted.
Witch Doctor:
If a Doctor is converted to the cult, they will become a Witch Doctor. The Witch Doctor's role in the cult is to use its extra conversions by saving people like the town role Doctor.
Limited to 2 saves - (On)
Limited to 3 saves - (Off)
1 night between saves - (Off)
Excluded from Randoms - (Off)
Neutral Benign (4 Roles):
Amnesiac:
The Amnesiac is the ultimate wild card of Mafia -- someone who has forgotten his memory and does not know what his role is. He has the ability to remember that his role is the same as anyone's in the graveyard, which gives him a ton of latitude on how to approach the game. Amnesiacs can bolster the Town by replacing an important decreased role such as Sheriff or Doctor. Alternatively, they can decide to provide reinforcements to the Mafia or another Neutral role depending on who is more likely to win the game. Finally, an Amnesiac will win the game if he survives until the end, though this is not recommended given the Amnesiac has no way of protecting himself at night.
New role revealed to town - (On)
Cannot become Town - (Off)
Cannot become Mafia/Triad - (Off)
Cannot become a killing role - (Off)
Excluded from randoms - (Off)
Executioner:
An Executioner's goal is deceptively simple -- get a certain player (randomly picked at the beginning of the game) lynched (as opposed to killed at night). TheExecutioner's "target" is always Town. However, the role is capable of creating much chaos en route to its objective, including, but not limited to providing the Town with false leads / doing anything he can to get his target lynched. An Executioner who has failed his objective will typically go insane, turning into a Jester, which only compounds the potential disruption to the Town's efforts.
Guardian Angel:
An Angel whose only goal is the protection of their charge. If your target is killed you will become a Survivor without any bulletproof vests.
Twice a game you may Heal your target. This may be done from the grave. A Guardian Angel can still watch over their target even if they are dead. The Guardian Angel's protection can stop multiple attacks on the target. The target can be any player in the game (both Town, Mafia & Neutral), but will not be yourself.
Can be used to stop a lynch - (On) [The admin will PM you if your target is about to be lynched asking if you wish to use your protection.]
The target being protected will receive a notification at the end of the night, stating, "The Guardian Angel was watching over you!" Any players who select to attack a protected target will receive a notification at the end of the night, stating, "Your target's defense value was too high to kill."
Survivor:
A Survivor is a loner isolated from society who has no interest in the struggle between the Town and Mafia. Accordingly, he does not care who wins the game, so long he is not lynched or killed during the struggle. This goal is not as easy as it seems given the amount of lynching and killing which takes place during a Mafia game. Therefore, Survivors receive a certain number of bulletproof vests which will make them invulnerable to attack for the night. Nevertheless, a Survivor still must navigate the day successfully without being lynched and this often requires gaining the trust of either the Town or the Mafia. Because a Survivor does not care who wins, he may shift his allegiance between different factions as desired or needed in order to stay alive. This makes many Town players wary of the Survivor who may double-cross them in order to avoid being killed by the Mafia and ensure his win.
Number of bulletproof vests 1 - (Off)
Number of bulletproof vests 2 - (Off)
Number of bulletproof vests 3 - (On)
Number of bulletproof vests 4 - (Off)
Q&A
Questions from previous games with their answers that don't fit anywhere else
Q:
BK... so in theory there can be multiple winners (ie - town and a neutral, mafia and two neutrals, etc.)??
Only the neutral benign can win with another faction. The neutral evil has to beat both the town and mafia, and the same goes for the mafia and town aligned roles as well.
Q:
The Jester and Executioner roles are sort of like side games, right? Or does the game end if they are able to accomplish their task?
Yes, they are side roles. The game will continue until one of the major factions wins (Town, Mafia or Neut Evil).
Q:
What is the difference between a candied apple and a caramel apple?
candied apples are covered in a generic hard candy coating. caramel apples are covered in caramel. the latter is better.
Q:
Q:
Q:
Q:
Q:
Q:
Q:
Misc. Rules (Same as Anks)
In its simplest form, the game of Mafia consists of two competing sides: the Mafia and the Town/Civilians. The Mafia's goal is to kill the innocents, while the Town's goal is to kill the Mafia.
At the beginning of the game, the Moderator will secretly send everyone their role via PM. The Mafia will know each other, while (in the basic game) everyone else will only know their own role. You should have received your role via PM.
The game has two phases: Day and Night
Day Phase
During Day, the thread is open for posting. All players will discuss in the Game thread whom to execute next. Generally, Civilians players will vote for someone they think is Mafia (the Mafia will vote so that they seem to be doing this as well, and might even vote for each other to confuse the Town);
Whoever has the most votes at the deadline is executed. In the case of a tie, we will enter a 15 minute overtime period. During overtime, the first vote change will be deciding. If the vote remains tied after OT, the moderator will flip a coin and eliminate 1 of the people within the tie. The role of the executed player is revealed by the Moderator, and it becomes Night.
Night
During the Night, the thread is locked and no one can talk publicly. NO POSTING IN THE THREAD DURING NIGHT. The Mafia, however, can speak to each other via pm to plot strategy and decide who to murder before the next Day begins.
During Night, the mafia will pm me the name of a player to be murdered. This player will be killed and removed from the game.
During Night, the cop will pm me the name of a player to be investigated. I will respond to the cop via pm and reveal the role of that player.
During night, the bodyguard will pm me the name of a player to be protected.
The game alternates between Day and Night until all the Mafia are eliminated, or the Mafia have killed everyone else
- Feel free to ask questions regarding the mechanics of the game, and I will gladly answer. If you are a regular civilian, please only ask questions within the Public Game thread
- Do not publicly mention anything about Mafia PMs. Don't tell me in shout that you sent me a pm about mafia. That includes the initial role assignment pm.
- No dead posting. If you are executed or murdered, don't post in the thread.
- No post editing.
- We're somewhat operating on the honors system given that we're doing this on Proboards. Just don't be a jerk.
- Don't SHOUT - Keep Mafia talk off of shout. All game-related discussion should take place within this thread. No Mafia talk of any kind will be tolerated in shout.
- No Liking or Disliking posts. This applies when you are alive or dead. If you are alive and want to agree with a post, quote it and say so. If you are dead, you are not allowed to interact with the game.
- Everyone got a PM about their role. Mafia, Cop, Bodyguard, and Civs.
A few notes on Voting:
Majority Vote - If a majority of the remaining players are voting for the same person, a 30 minute timer is started. If at the end of the 30 minutes, a majority are still voting for that person, then that player will immediately be executed, and we won't until the deadline time.
No Execution - Players may vote for a "No Execution". If "No Execution" wins the vote, no one will be executed during the Day Phase, and we will progress to the Night Phase.
How to Vote - Please indicate your vote by bolding a player's name. For example:
I vote for RW!
Missed Votes - A player may miss 1 vote without repercussions. If a player misses 2 votes, they are auto-killed and removed from the game. If you miss a vote during a Day that ends early due to a Majority Vote, then you are not penalized.
Vote Changes - You are allowed to change your vote as you desire. Simply bold your change.
Tied Votes - If a vote is tied, we will enter a 15 minute overtime phase. Overtime is sudden death. The first vote change will be deciding.