Post by Odin on Oct 5, 2017 12:20:58 GMT -6
Monday
roles will not be revealed upon death
Mafia Roles
Limit 1
Dirty Cop* - Can investigate a member of the town each night. Can blackmail cop into joining mafia but requires correctly identifying the cop, consumes a night move, and can only be used once.
Godfather* - night immune, comes back as town aligned, can not make hit unless only mafia member remaining. Role revealed upon death.
Neutral* - This isn't actually a mafia member, it is a neutral roles found below, but based on how I'm randomizing everything it will be listed like this.
Silencer - target become silenced the next day and may only vote once
Strongman - mafia member than can overpower any night immunity, can only be used once
Limit 2
Framer - target turns up as mafia aligned if targeted by investigative role
Janitor - performs the hit and has ability to wash the victim of role, limit 2x. can't be identified by coroner.
Prostitute - role blocks players night moves
Limit = half of mafia rounded up
Goon - vanilla maf
Town Roles
Limit 1
Cop - can investigate a target each night, is told the player role
Detective - can track one player each night to see where they go and can discover the alignment of one dead body per day (can contact game runner by pm to do so)
Lookout - watches a target each night and see anyone that visits the target, not killed if target is alerted vet
Mayor* - can reveal yourself and have your vote count as 3, but will no longer be able to be protected. role revealed upon death.
Sheriff - can investigate a target each night, is told alignment
Sniper* - has two shots that can be used at night each game, limit to one per night, doesn’t “visit” the target,
Vigilante - have two bullets, if you kill a townie, you will kill yourself from guilt the next night
Veteran* - can go on alert 2x and will kill anyone that visits him at night except night immune players/strongman. role revealed upon death.
Limit 2 per game
Bodyguard - protects target at night, if protected is targets by mafia, bodyguard and mafia will both die (strongman takes out both and dies)
Bulletproof Civ - one time night immunity
Doctor - can heal a target each night, saves life if target is killed by mafia, excluding strongman hit
Limit 3 per game
Coroner - can have one dead body identified per day. (can contact game runner by pm to do so)
Escort - can role block a player at night, stops mafia kill from happening unless strongman
Neutral* - These aren't actually town members, they are the neutral roles found below, but based on how I'm randomizing everything they will be listed like this.
Limit = half of town rounded up
Vanilla Civ - no powers
Neutral Roles
Limit 1
Arsonist* - The Arsonist is one of most deadly roles in the game when left unchecked for an extended period of time. The role has the ability to douse a target in gasoline. A later night he can ignite all his doused targets, killing them. Arsonist is invulnerable at night. Can not be role blocked. Ignition kills anyone visiting target that night.
Necromancer* - Can't be killed at night but can be role blocked. Investigations show vanilla civ. May resurrect one player per night, can't be used on consecutive nights. That player becomes a zombie. Necromancer wins if Zombie Horde wins even if dead. Role revealed upon death.
Serial Killer* - The Serial Killer has the ability to kill one player each night. The Serial Killer must eliminate the Town and other hostile factions in order to win. Kills role blocker if blocked at night. Night immune. Role revealed upon death.
Limit 2
Amnesiac* - remember who you were by choosing identity from graveyard, can not select anyone who was cleaned by janitor or whose name is marked with an asterisk in the op, wins by completing the mission of choosing identity
Survivor - 4 nights of immunity, object is to be alive at end
Not Assigned
Zombie Horde* - All living zombies. Can't vote and can't be voted for. Can't be visited by role blockers. Zombies will join the necromancers PM. Will attack one person each night. If the Horde is 1-2 people that player is converted, 3+ and he is killed. When zombies die they assume their previous roles and alignments. Zombies win by completely eliminating everyone who isn't a zombie or the Necromancer. Only the living members of the Horde will get credit for a win. Necromancer does not count as a member of the Horde.
Order of Operations
The order of night moves has always been pretty confusing so I'm going to note how I plan on doing things in my games. It will basically be broken down into different phases that contain certain actions. It will look like:
1. Deception Phase - this is when role blockers will act
2. Protective Phase - this is when protective roles will act
3. Investigation Phase - this is when investigative roles will act
4. Kill Phase - this is when kills happen
5. Resurrection Phase - this is when players are resurrected
roles will not be revealed upon death
Mafia Roles
Limit 1
Dirty Cop* - Can investigate a member of the town each night. Can blackmail cop into joining mafia but requires correctly identifying the cop, consumes a night move, and can only be used once.
Godfather* - night immune, comes back as town aligned, can not make hit unless only mafia member remaining. Role revealed upon death.
Neutral* - This isn't actually a mafia member, it is a neutral roles found below, but based on how I'm randomizing everything it will be listed like this.
Silencer - target become silenced the next day and may only vote once
Strongman - mafia member than can overpower any night immunity, can only be used once
Limit 2
Framer - target turns up as mafia aligned if targeted by investigative role
Janitor - performs the hit and has ability to wash the victim of role, limit 2x. can't be identified by coroner.
Prostitute - role blocks players night moves
Limit = half of mafia rounded up
Goon - vanilla maf
Town Roles
Limit 1
Cop - can investigate a target each night, is told the player role
Detective - can track one player each night to see where they go and can discover the alignment of one dead body per day (can contact game runner by pm to do so)
Lookout - watches a target each night and see anyone that visits the target, not killed if target is alerted vet
Mayor* - can reveal yourself and have your vote count as 3, but will no longer be able to be protected. role revealed upon death.
Sheriff - can investigate a target each night, is told alignment
Sniper* - has two shots that can be used at night each game, limit to one per night, doesn’t “visit” the target,
Vigilante - have two bullets, if you kill a townie, you will kill yourself from guilt the next night
Veteran* - can go on alert 2x and will kill anyone that visits him at night except night immune players/strongman. role revealed upon death.
Limit 2 per game
Bodyguard - protects target at night, if protected is targets by mafia, bodyguard and mafia will both die (strongman takes out both and dies)
Bulletproof Civ - one time night immunity
Doctor - can heal a target each night, saves life if target is killed by mafia, excluding strongman hit
Limit 3 per game
Coroner - can have one dead body identified per day. (can contact game runner by pm to do so)
Escort - can role block a player at night, stops mafia kill from happening unless strongman
Neutral* - These aren't actually town members, they are the neutral roles found below, but based on how I'm randomizing everything they will be listed like this.
Limit = half of town rounded up
Vanilla Civ - no powers
Neutral Roles
Limit 1
Arsonist* - The Arsonist is one of most deadly roles in the game when left unchecked for an extended period of time. The role has the ability to douse a target in gasoline. A later night he can ignite all his doused targets, killing them. Arsonist is invulnerable at night. Can not be role blocked. Ignition kills anyone visiting target that night.
Necromancer* - Can't be killed at night but can be role blocked. Investigations show vanilla civ. May resurrect one player per night, can't be used on consecutive nights. That player becomes a zombie. Necromancer wins if Zombie Horde wins even if dead. Role revealed upon death.
Serial Killer* - The Serial Killer has the ability to kill one player each night. The Serial Killer must eliminate the Town and other hostile factions in order to win. Kills role blocker if blocked at night. Night immune. Role revealed upon death.
Limit 2
Amnesiac* - remember who you were by choosing identity from graveyard, can not select anyone who was cleaned by janitor or whose name is marked with an asterisk in the op, wins by completing the mission of choosing identity
Survivor - 4 nights of immunity, object is to be alive at end
Not Assigned
Zombie Horde* - All living zombies. Can't vote and can't be voted for. Can't be visited by role blockers. Zombies will join the necromancers PM. Will attack one person each night. If the Horde is 1-2 people that player is converted, 3+ and he is killed. When zombies die they assume their previous roles and alignments. Zombies win by completely eliminating everyone who isn't a zombie or the Necromancer. Only the living members of the Horde will get credit for a win. Necromancer does not count as a member of the Horde.
Order of Operations
The order of night moves has always been pretty confusing so I'm going to note how I plan on doing things in my games. It will basically be broken down into different phases that contain certain actions. It will look like:
1. Deception Phase - this is when role blockers will act
2. Protective Phase - this is when protective roles will act
3. Investigation Phase - this is when investigative roles will act
4. Kill Phase - this is when kills happen
5. Resurrection Phase - this is when players are resurrected