Post by eric on Oct 10, 2017 14:21:21 GMT -6
I tallied up everyone's wins and losses in mafia so far.
I didn't count any neutral game as anything unless its win condition was "win with town" or "win with mafia".
If a player was admin killed as town or mafia and their team ended up winning, I counted it as a loss. This has still only come up once (odin game 10).
Through 24 games there are 12 wins for the town and 12 wins for the mafia.
There have also been two games with two mafias (one town win one mafia win) and one game with no mafia (town win).
Even though the town hasn't had an advantage, I still calculated an adjusted winning percentage (denoted W%+ in the following table) that took into account a player's proportion of games played as mafia (denoted maf% and again, ignoring neutral games). If a player's actual winning percentage was exactly equal to their expected winning percentage (which is 50% for everyone since town/mafia is 50%), their W%+ is 100. Higher means better, lower means worse.
Here are the raw numbers:
There have still been 13 regulars who have played at least ten games as town or mafia. Here is a table of their performance sorted by W%, W%+ and maf% respectively:
.
I also kept track of how many days each player survived each game. Since not all games lasted the same amount of days, I also kept track of the percentage of a given game's days each player survived, which when divided by their total games played gives the value daypct/g. If a player survived the whole game every game, this value would be 1. If they died before the game started every game, it would be 0. Note that these values include neutral games.
And here is the chart sorted by daypct/g for the thirteen regulars:
.
Any thoughts or questions welcome!
I didn't count any neutral game as anything unless its win condition was "win with town" or "win with mafia".
If a player was admin killed as town or mafia and their team ended up winning, I counted it as a loss. This has still only come up once (odin game 10).
Through 24 games there are 12 wins for the town and 12 wins for the mafia.
There have also been two games with two mafias (one town win one mafia win) and one game with no mafia (town win).
Even though the town hasn't had an advantage, I still calculated an adjusted winning percentage (denoted W%+ in the following table) that took into account a player's proportion of games played as mafia (denoted maf% and again, ignoring neutral games). If a player's actual winning percentage was exactly equal to their expected winning percentage (which is 50% for everyone since town/mafia is 50%), their W%+ is 100. Higher means better, lower means worse.
Here are the raw numbers:
name W L W% W%+ maf%
20s 12 8 .600 120 .300
ankly 0 1 .000 0 1.000
bankz 7 10 .412 82 .235
billy 6 8 .429 86 .214
canes 5 3 .625 125 .500
delap 8 12 .400 80 .200
druce 2 4 .333 67 .333
duc 3 1 .750 150 .500
eric 2 2 .500 100 .250
fecta 11 10 .524 105 .238
gbg 8 15 .348 70 .304
herb 10 9 .526 105 .211
jhb 11 10 .524 105 .286
majic 7 1 .875 175 .250
odin 8 12 .400 80 .250
pete 17 6 .739 148 .348
rv 5 4 .556 111 .000
skrouse 2 5 .286 57 .000
soup 8 11 .421 84 .316
spl 11 7 .611 122 .167
taco 1 2 .333 67 .333
timpig 12 10 .545 109 .273
yawn 2 0 1.000 200 .500
There have still been 13 regulars who have played at least ten games as town or mafia. Here is a table of their performance sorted by W%, W%+ and maf% respectively:
name W%
pete .739
spl .611
20s .600
timpig .545
herb .526
jhb .524
fecta .524
billy .429
soup .421
bankz .412
delap .400
odin .400
gbg .348
name W%+
pete 148
spl 122
20s 120
timpig 109
fecta 105
herb 105
jhb 105
billy 86
soup 84
bankz 82
odin 80
delap 80
gbg 70
name maf%
pete .348
soup .316
gbg .304
20s .300
jhb .286
timpig .273
odin .250
fecta .238
bankz .235
billy .214
herb .211
delap .200
spl .167
.
I also kept track of how many days each player survived each game. Since not all games lasted the same amount of days, I also kept track of the percentage of a given game's days each player survived, which when divided by their total games played gives the value daypct/g. If a player survived the whole game every game, this value would be 1. If they died before the game started every game, it would be 0. Note that these values include neutral games.
name games days days/g daypct/g
20s 20 64 3.20 .562
ankly 1 2 2.00 .333
bankz 18 68 3.78 .661
billy 16 39 2.44 .440
canes 10 40 4.00 .687
delap 22 87 3.95 .667
druce 8 30 3.75 .708
duc 4 19 4.75 .762
eric 4 18 4.50 .695
fecta 23 85 3.70 .636
gbg 23 86 3.74 .631
herb 20 68 3.40 .583
jhb 23 86 3.74 .637
majic 10 30 3.00 .529
odin 20 54 2.70 .476
pete 24 97 4.04 .706
rv 10 24 2.40 .451
skrouse 9 26 2.89 .571
soup 21 80 3.81 .679
spl 18 73 4.06 .670
taco 3 14 4.67 .686
timpig 22 84 3.82 .673
yawn 2 10 5.00 .750
And here is the chart sorted by daypct/g for the thirteen regulars:
name daypct/g
pete .706
soup .679
timpig .673
spl .670
delap .667
bankz .661
jhb .637
fecta .636
gbg .631
herb .583
20s .562
odin .476
billy .440
.
Any thoughts or questions welcome!