Post by Souper Troopers on Oct 24, 2017 0:06:44 GMT -6
Mafia Roles
Godfather - night immune, comes back as town aligned, can not make hit unless only mafia member remaining.
Goon - vanilla mafia
Prostitute - role blocks players night move, not night immune
Strongman - mafia member than can overpower any night immunity, and leaves target beyond recognition. once used becomes Goon
Dirty Cop - Can investigate member of town each night, if investigate cop, has chance to turn cop into mafia, if unsuccessful cop is told identity of Dirty Cop. Cop will be told if he was investigated by dirty cop.
Hitman - performs all mafia hits until dead
Silencer - target become silenced the next day and may only vote once
Janitor - performs the hit and has ability to wash the victim of role, limit 2x
Framer - target turns up as mafia aligned if targeted by investigative role
Town
Cop - can investigate a target each night, is told the player role
Investigator - can investigate a target each night, is told alignment
Lookout - watches a target each night and see anyone that visits the target, not killed if target is alerted vet
Bodyguard - protects target at night, if protected is targets by mafia, bodyguard and mafia will both die (strongman takes out both and dies)
Granny - night immune(except strongman), anyone who visits dies, excluding night immune players
Doctor - can heal a target each night, saves life if target is killed by mafia, excluding strongman hit
Escort - can role block a player at night, stops mafia kill from happening unless strongman
Mayor - can reveal yourself and have your vote count as 3, but will no longer be able to be protected
Bus driver - choose two players to switch locations for the evening, is not night immune
Vigilante - have two bullets, if you kill a townie, you will kill yourself from guilt the next night
Lawyer - may choose to protect player. That player is protected from non town aligned night moves, except killing. Lawyer is immune to vet alert.
Veteran - can go on alert 3x and will kill anyone that visits him at night except night immune players/strongman
Sniper - has two shots that can be used at night each game, limit to one per night, long distance shooter, doesn’t “visit” the target or house
Bulletproof civ - if alerted at night, stops hit on them, limit to one time per game
Vanilla civ - no powers, sucks to suck
Neutral Evil
Arsonist - The Arsonist is one of most deadly roles in the game when left unchecked for an extended period of time. The role has the ability to douse a target in gasoline. A later night he can ignite all his doused targets, killing them. Arsonist is invulnerable at night. Can not be role blocked. Ignition kills anyone visiting target that night.
Serial Killer - The Serial Killer has the ability to kill one player each night. The Serial Killer must eliminate the Town and other hostile factions in order to win. Kills role blocker if blocked at night. Night immune.
Mass Murder - Each night, you target someone and kill everyone at their "house". Being at their house means someone targeting them with their ability. For instance, if a Sheriff visits your target, then the Sheriff will die. If your target has targeted someone else, they are deemed "not at home" and will not be killed. Killing two or more people will trigger a cool-down on your killing ability for one night. The Mass Murderer wins if he is the last player left alive. Can target himself and is not immue to detection.
Neutral Benign
Survivor - 4 bulletbroof vests, object is to be alive at end
Amnesiac - remember who you were by chosing identy from graveyard, can not select anyone who was cleaned by janitor or unique role, wins by completing the mission of chosing identity
Executioner - An Executioner's goal is deceptively simple -- get a certain player (randomly picked at the beginning of the game) lynched (as opposed to killed at night). TheExecutioner's "target" is always Town. However, the role is capable of creating much chaos en route to its objective, including, but not limited to providing the Town with false leads / doing anything he can to get his target lynched. An Executioner who has failed his objective will become a vanilla civ.
1. Druce
2. Skrouse
3. JHB
4. Pete
5. Gbg
6. Canes
7. Spl
8. Delap
9. Majic
10. Timpig
11. Soup
12. BK
13.
14.
15.
16.
17.
Godfather - night immune, comes back as town aligned, can not make hit unless only mafia member remaining.
Goon - vanilla mafia
Prostitute - role blocks players night move, not night immune
Strongman - mafia member than can overpower any night immunity, and leaves target beyond recognition. once used becomes Goon
Dirty Cop - Can investigate member of town each night, if investigate cop, has chance to turn cop into mafia, if unsuccessful cop is told identity of Dirty Cop. Cop will be told if he was investigated by dirty cop.
Hitman - performs all mafia hits until dead
Silencer - target become silenced the next day and may only vote once
Janitor - performs the hit and has ability to wash the victim of role, limit 2x
Framer - target turns up as mafia aligned if targeted by investigative role
Town
Cop - can investigate a target each night, is told the player role
Investigator - can investigate a target each night, is told alignment
Lookout - watches a target each night and see anyone that visits the target, not killed if target is alerted vet
Bodyguard - protects target at night, if protected is targets by mafia, bodyguard and mafia will both die (strongman takes out both and dies)
Granny - night immune(except strongman), anyone who visits dies, excluding night immune players
Doctor - can heal a target each night, saves life if target is killed by mafia, excluding strongman hit
Escort - can role block a player at night, stops mafia kill from happening unless strongman
Mayor - can reveal yourself and have your vote count as 3, but will no longer be able to be protected
Bus driver - choose two players to switch locations for the evening, is not night immune
Vigilante - have two bullets, if you kill a townie, you will kill yourself from guilt the next night
Lawyer - may choose to protect player. That player is protected from non town aligned night moves, except killing. Lawyer is immune to vet alert.
Veteran - can go on alert 3x and will kill anyone that visits him at night except night immune players/strongman
Sniper - has two shots that can be used at night each game, limit to one per night, long distance shooter, doesn’t “visit” the target or house
Bulletproof civ - if alerted at night, stops hit on them, limit to one time per game
Vanilla civ - no powers, sucks to suck
Neutral Evil
Arsonist - The Arsonist is one of most deadly roles in the game when left unchecked for an extended period of time. The role has the ability to douse a target in gasoline. A later night he can ignite all his doused targets, killing them. Arsonist is invulnerable at night. Can not be role blocked. Ignition kills anyone visiting target that night.
Serial Killer - The Serial Killer has the ability to kill one player each night. The Serial Killer must eliminate the Town and other hostile factions in order to win. Kills role blocker if blocked at night. Night immune.
Mass Murder - Each night, you target someone and kill everyone at their "house". Being at their house means someone targeting them with their ability. For instance, if a Sheriff visits your target, then the Sheriff will die. If your target has targeted someone else, they are deemed "not at home" and will not be killed. Killing two or more people will trigger a cool-down on your killing ability for one night. The Mass Murderer wins if he is the last player left alive. Can target himself and is not immue to detection.
Neutral Benign
Survivor - 4 bulletbroof vests, object is to be alive at end
Amnesiac - remember who you were by chosing identy from graveyard, can not select anyone who was cleaned by janitor or unique role, wins by completing the mission of chosing identity
Executioner - An Executioner's goal is deceptively simple -- get a certain player (randomly picked at the beginning of the game) lynched (as opposed to killed at night). TheExecutioner's "target" is always Town. However, the role is capable of creating much chaos en route to its objective, including, but not limited to providing the Town with false leads / doing anything he can to get his target lynched. An Executioner who has failed his objective will become a vanilla civ.
1. Druce
2. Skrouse
3. JHB
4. Pete
5. Gbg
6. Canes
7. Spl
8. Delap
9. Majic
10. Timpig
11. Soup
12. BK
13.
14.
15.
16.
17.