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Post by Souper Troopers on Jul 2, 2015 16:25:05 GMT -6
Wrong place. Bank withdrawals
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Trofie
Former GM
Posts: 6,207
Likes: 1,812
Joined: April 2014
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Post by Trofie on Jul 5, 2015 10:34:45 GMT -6
Was talking about this the other day for a reward idea
Thoughts on being able to take away an upgrade to add to something else?
Like if you traded or stole kaminsky and don't like the fact that someone upgraded a meaningless category ; you could pay to remove it then upgrade what you would like.
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Post by Odin on Jul 27, 2015 23:41:18 GMT -6
i would like to be able to check someone at any position regardless of caps. i'll pay whaever.
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Post by Heebs on Aug 7, 2015 10:22:56 GMT -6
can someone re-pin this please?
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Post by Heebs on Nov 30, 2015 11:39:27 GMT -6
Can you use a "duplicate SC" or "duplicate RC" only once per attribute?
E.g., can I use duplicate a blocking SC twice (so a total of +15 into blocking)?
I don't know if we've ever defined that.
Unlike user Ankly, whose bias is worn on his sleeve, I won't clutter this thread with my personal opinion. Just looking for a ruling.
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Post by Heebs on Dec 1, 2015 17:04:44 GMT -6
Based on shout conversation with soup, you can only use "duplicate" once - so only +10 or +6 a single attribute for a single player.
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Post by Heebs on Jan 3, 2016 7:21:12 GMT -6
I'd like to revisit the status of mentor camp.
Last I remembered, it was -10 potential, 2 copied attributes, 1 averaged attribute, and 60k dump bucks. There was an age/contract limit on the mentor (like 33 and must be under contract for 3+ years?).
Anyone have thoughts on bringing this back with or without changes?
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Post by Souper Troopers on Jan 8, 2016 9:26:29 GMT -6
I'd like to revisit the status of mentor camp. Last I remembered, it was -10 potential, 2 copied attributes, 1 averaged attribute, and 60k dump bucks. There was an age/contract limit on the mentor (like 33 and must be under contract for 3+ years?). Anyone have thoughts on bringing this back with or without changes? i'm open to hearing ideas
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Trofie
Former GM
Posts: 6,207
Likes: 1,812
Joined: April 2014
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Post by Trofie on Jan 8, 2016 10:08:16 GMT -6
There wasn't a contract rule I don't believe. But there was a rule on when the player was drafted in order to be eligible.
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Post by Souper Troopers on Jan 8, 2016 10:10:43 GMT -6
There wasn't a contract rule I don't believe. But there was a rule on when the player was drafted in order to be eligible. it was 2nd rounder
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Trofie
Former GM
Posts: 6,207
Likes: 1,812
Joined: April 2014
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Post by Trofie on Jan 8, 2016 10:21:20 GMT -6
Tier it. 30 k for 1 matching attribute -5 pot 60 k for 2 matching attributes -10
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Post by Heebs on Jan 8, 2016 11:31:29 GMT -6
I like the tiered idea.
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Post by Souper Troopers on Jan 8, 2016 12:05:50 GMT -6
i could get behind that, put it in writing
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Post by Lazy Pete on Jan 8, 2016 12:48:57 GMT -6
limited to position-to-position only? or could you mentor a big man using a vet PG?
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Post by Heebs on Jan 8, 2016 15:23:44 GMT -6
Mentor Camp - This reward allows a GM to replace either 1 or 2 attributes of a second round pick with 1 or 2 attributes of a veteran player on their roster. The rookie must be selected in the second round. The veteran must be 34 or older. The rookie and the veteran must be the same type of player. There are three types of players - PG, Wing, and Big. For purposes of determining a player's type, the player's profile is considered and NOT their software position (for example, a profile SF/PF listed at PF in the software can be both a wing or a big, but a profile PF listed at SF can only be a big). [NOTE - I wrote the rule this way because I do NOT think a PG should be able to mentor a SF even though a PG is eligible to be moved to SF. There is too much potential to break the file by taking a 6'10" SF with low passing, but good handling, and mentoring him to get him PG eligible. Alternatively, we could make a rule that any player that uses mentor camp becomes ineligible to be a PG unless they are listed as a PG in their profile.] Cost: 30,000 dump bucks and -5 potential to the rookie if replacing one attribute; 60,000 dump bucks and -10 potential to the rookie if replacing two attributes.
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Post by Souper Troopers on Jan 8, 2016 15:26:53 GMT -6
i would add to check with Commish before ever using reward to verify if player mentorship can be used. Otherwise, I say lets implement it. How are we gonna handle player upgrades on the 2nd round player after mentor camp is used?
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Post by Druce on Jan 8, 2016 15:29:50 GMT -6
is there any knowledge of the older guys attribute grades that could perhaps aid in selecting which 2?
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Post by Souper Troopers on Jan 8, 2016 15:30:43 GMT -6
is there any knowledge of the older guys attribute grades that could perhaps aid in selecting which 2? no, just what you know about what stats translate to what grades.
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Post by Heebs on Jan 8, 2016 15:31:42 GMT -6
I think the mentor camp should count as 1 SC and 1 RC. So the player would still have 2 SCs and 2 RCs to spend.
One other issue I didn't address is timing. I think it's got to be after you see the player get some PT so you (i) know what attribute to use, and (ii) see whether the player has some fundamental weakness that makes the mentor camp useless. I suggest that it has to be declared before the ASG, but does not take affect until after the playoffs.
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Post by Druce on Jan 8, 2016 15:32:24 GMT -6
could we add something that the attribute must increase by at least say +10? b/c thats an awful large investment for someone to get like say a 2 +5's out of it
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Post by Heebs on Jan 8, 2016 15:32:50 GMT -6
is there any knowledge of the older guys attribute grades that could perhaps aid in selecting which 2? I don't think so. For an example, I was trying to get this up and off the ground before this draft because I wanted to trade for Scoonie Murray and use him to make a PG. That is the type of player I expect will be used for this reward.
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Post by Souper Troopers on Jan 8, 2016 15:33:35 GMT -6
could we add something that the attribute must increase by at least say +10? b/c thats an awful large investment for someone to get like say a 2 +5's out of it it's part of the gamble IMO. You could end up with a +60 on the deal.
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Post by Heebs on Jan 8, 2016 15:34:55 GMT -6
could we add something that the attribute must increase by at least say +10? b/c thats an awful large investment for someone to get like say a 2 +5's out of it I vote no. That's the risk of such a huge reward. Also, you should be smart enough to pick the right attribute (assuming we write the rule so that you can get the rookie enough PT to know what you're working with). For example, taking a big with low blocks and mentoring then with Oden could net 30+ blocking attribute. I forget the math, but triplicate blocking RCs/SCs would be way more than 30k and would only get you 24.
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Post by Druce on Jan 8, 2016 15:36:04 GMT -6
yeah that makes sense along w/the playing time thing
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Post by Souper Troopers on Jan 8, 2016 15:36:48 GMT -6
could we add something that the attribute must increase by at least say +10? b/c thats an awful large investment for someone to get like say a 2 +5's out of it I vote no. That's the risk of such a huge reward. Also, you should be smart enough to pick the right attribute (assuming we write the rule so that you can get the rookie enough PT to know what you're working with). For example, taking a big with low blocks and mentoring then with Oden could net 30+ blocking attribute. I forget the math, but triplicate blocking RCs/SCs would be way more than 30k and would only get you 24. i think the original rule had it before their 2nd tc. I'm okay with that as long as player and mentor were on your team the prior season.
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Post by Heebs on Feb 8, 2016 9:15:41 GMT -6
Reward suggestion: PEDs (cost: 15,000) - A GM may choose to use performance enhancing drugs on a player. Upside - a player gains +5 to each non growing attribute (jumping, quickness, strength). This does not count as an SC or an RC and is not limited by any caps (e.g., the attribute can grow beyond 85). Downside - each off season the sim league randomly tests all players on 1/3 of the league's teams. If a team is tested in the off season following the season that this reward is used, the offending player is suspended until the ASG of the following season and the GM is fined 5,000 dump bucks. A GM that is caught using PEDs cannot use this reward for 5 seasons. Souper Troopers
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Post by Face-in on Mar 7, 2016 9:17:53 GMT -6
Let's bring back injury removal but rename it cortisone shots (for all those who want to keep our sim league game realistic ). And up the price to 500 dump bucks a day.
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