Post by eric on Nov 9, 2015 19:02:22 GMT -6
c/p from my attributes article because i want to go into more detail
"Minutes played are based on two fundamental principles. First, a coach will give more playing time to a player he thinks deserves it, and it turns out that he makes this judgment on a very strict attribute by attribute basis for each position. These numbers are given below in terms of multiplicative increase in MP per fifty points of attribute. Second, a referee will send off a player that accumulates six personal fouls, and so attributes that decrease fouling will increase playing time. In both cases, minutes are functionally capped at about 38 minutes per game for bigs and 40 minutes per game for perimeter players."
The first part is covered by the article. I figured out the second part because PFs only have one attribute that the coach will reward (inside scoring, natch), yet the all 100s PF had way more MP than the 100 inside scoring 50 rest PF, and even the 50 inside scoring 100 rest PF had way more. So I graphed the change in MP against the change in fouls per 36 minutes and found
which is a slam dunk imo. I verified that SGs saw a similar relation between max players not fouling and max players getting minutes. Unfortunately while most attributes decrease or increase fouls the same way across both positions, three of the four attributes with the biggest effects were big for each position but in opposite directions. Strength, Post Defense, and Quickness all made the PF foul way less but the SG foul way more. The one attribute that dramatically decreased fouling for both positions?
Shot Blocking.
I'm going to include another table on foul reduction by attribute in the main article when I'm all finished, I just thought this was interesting stuff to get out there on its own too.
"Minutes played are based on two fundamental principles. First, a coach will give more playing time to a player he thinks deserves it, and it turns out that he makes this judgment on a very strict attribute by attribute basis for each position. These numbers are given below in terms of multiplicative increase in MP per fifty points of attribute. Second, a referee will send off a player that accumulates six personal fouls, and so attributes that decrease fouling will increase playing time. In both cases, minutes are functionally capped at about 38 minutes per game for bigs and 40 minutes per game for perimeter players."
The first part is covered by the article. I figured out the second part because PFs only have one attribute that the coach will reward (inside scoring, natch), yet the all 100s PF had way more MP than the 100 inside scoring 50 rest PF, and even the 50 inside scoring 100 rest PF had way more. So I graphed the change in MP against the change in fouls per 36 minutes and found
which is a slam dunk imo. I verified that SGs saw a similar relation between max players not fouling and max players getting minutes. Unfortunately while most attributes decrease or increase fouls the same way across both positions, three of the four attributes with the biggest effects were big for each position but in opposite directions. Strength, Post Defense, and Quickness all made the PF foul way less but the SG foul way more. The one attribute that dramatically decreased fouling for both positions?
Shot Blocking.
I'm going to include another table on foul reduction by attribute in the main article when I'm all finished, I just thought this was interesting stuff to get out there on its own too.