RWisoursavior
Former GM
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Post by RWisoursavior on Jul 12, 2014 8:24:59 GMT -6
Got some pussy's in this thread, a 1 in 50 shot at losing 20 potential.
Would be great for mid 1st round draft picks.
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Post by Heynong Man on Jul 12, 2014 9:20:41 GMT -6
i do like the idea of having risk involved and players having the possibility of losing stuff though.
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Post by 20s Navidad on Jul 12, 2014 9:22:52 GMT -6
Yeah, I have come around on Odin's options. I would support those possibilities. It is only 1 player who gets the -20 potential.
My question is for the other negatives like -3. Who chooses what category gets -3?
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Post by Druce on Jul 12, 2014 9:50:56 GMT -6
What about something like: 1 +5 2 +4 5 +3 5 +2 5 +1 4 -3 1 -5 25 nothing 3 20 day injury 2 40 day injury 1 60 day injury 1 180 day injury 1 +5 pot 1 +10 pot 1 -20 pot Randomize and match the top whatever with the dudes doing it. In this there are 58 possible outcomes, 20 of which are positive, 38 are negative or nothing. Considering +1 and +2 do next to nothing, there are 10 positive outcomes out of 48 total excluding the +1 and +2. That gives you a 21% chance that you get something that is worth anything, 52% chance you get nothing, 27% chance you get something that negatively affects your player. I for one am not about to take a 21% chance that something worthwhile happens to my player.
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IanBoyd
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Post by IanBoyd on Jul 12, 2014 9:55:49 GMT -6
the injuries aren't negative exactly always, I'd pay 8k dump bucks for a 180 day injury right now to my best players.
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IanBoyd
Former GM
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Post by IanBoyd on Jul 12, 2014 9:59:35 GMT -6
Anyways, I'd support Odin's version even though because the inclusion of possible losses in potential would probably mean almost no one would use it.
A RNG based system to me can't have ONLY positive or negative things, you want to spin the lottery wheel that doesn't have a charge? Need to be prepared to accept possible negative consequences, can't have people playing with house money that doesn't even include the possibility of them losing anything in the process.
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Post by Druce on Jul 12, 2014 10:01:36 GMT -6
In effort to not be a guy who just shoots something down without offering an alternative, we could have 29 different potential outcomes that are permanently numbered 1-29.
1 +7 1 +5 3 +4 5 +3 5 +5 Pounds 3 Nothing 3 -5 Pounds 3 -3 3 20 Day Injury 1 -5 1 -10 Potential
In this scenario there is a 52% chance you get something positive, with obviously a 48% chance to get something negative or nothing. The negatives aren't as severe, and there is one big "winner" if you will at +7. This makes it so it's still a risk, but the potential for a reward makes it worth that risk imo.
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Post by Druce on Jul 12, 2014 10:07:00 GMT -6
1. +5 Pounds 2. +3 3. -10 Potential 4. +4 5. -5 pounds 6. +3 7. Nothing 8. +5 Pounds 9. 20 day Injury 10. +5 11. +5 Pounds 12. -3 13. -3 14. 20 Day Injury 15. Nothing 16. +3 17. -5 pounds 18. +7 19. +5 Pounds 20. -5 pounds 21. +3 22. -3 23. +4 24. +4 25. -5 26.Nothing 27. 20 day Injury 28. +5 Pounds 29. +3
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Idea I had
Jul 12, 2014 10:14:59 GMT -6
via mobile
Post by Souper Troopers on Jul 12, 2014 10:14:59 GMT -6
We could send our 2nd round players to this. This wouldn't be for lotto picks per say.
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Post by Odin on Jul 12, 2014 10:38:09 GMT -6
I'm not a fan of only having 29 possible "rewards"
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Post by Druce on Jul 12, 2014 10:41:00 GMT -6
Why? There are only 29 possible players involved?
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Post by Odin on Jul 12, 2014 10:42:20 GMT -6
Then it's the same shit every year. The more options the more extreme some of them can be.
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Post by Druce on Jul 12, 2014 10:45:29 GMT -6
If the options are too extreme, no one is going to do it, or they're going to send players who are ultimately worthless anyways, rendering the whole thing a waste of time.
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Post by Odin on Jul 12, 2014 10:47:22 GMT -6
With any negative outcomes no one is going to send a guy who went +5 in TC.
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Post by 20s Navidad on Jul 12, 2014 13:10:28 GMT -6
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Post by Heynong Man on Jul 12, 2014 17:29:40 GMT -6
yea i'm with Odin here
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Post by Ocho on Jul 12, 2014 18:21:16 GMT -6
voted no, but after thinking about it more I think I'd be ok with it.
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Post by [Account Deleted] on Jul 12, 2014 20:18:03 GMT -6
Just stopping by to say that I'll never have a rookie that this will affect at the rate I'm going so I don't have an opinion.
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RWisoursavior
Former GM
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Post by RWisoursavior on Jul 12, 2014 20:19:22 GMT -6
Just stopping by to say that I'll never have a rookie that this will affect at the rate I'm going so I don't have an opinion. Only 1 more for 700
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Post by [Account Deleted] on Jul 12, 2014 20:20:29 GMT -6
Obviously posted the 700th one in the Reward Camps thread. #protip
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Post by Druce on Jul 13, 2014 7:41:03 GMT -6
Considering in the past 3 draft classes there have been like 3 dudes who went +5, thats a statement that doesn't apply to many players. Anyways, do whatever you want with it, I'm just saying that with extreme outcomes it becomes something that people either send players who aren't ever going to be anything anyways or don't send anyone at all, making it a waste of time.
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Bankz
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Post by Bankz on Jul 13, 2014 20:02:21 GMT -6
I like the progress being made...
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RWisoursavior
Former GM
Posts: 1,808
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Joined: June 2014
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Post by RWisoursavior on Jul 13, 2014 20:06:27 GMT -6
Seems like we're making progress but getting more No's, weird.
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Post by Odin on Jul 19, 2014 2:19:18 GMT -6
Casino reward?
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Trofie
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Post by Trofie on Jul 19, 2014 2:32:30 GMT -6
I had an idea similar to this in the suggestion thread for casino
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