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Post by Delap on Jan 11, 2018 11:45:50 GMT -6
the software has limitations in that an elite PG is the end all be all for winning, I don't know why that isn't complained about as much as the shot blocking bigs thing
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Post by Heebs on Jan 11, 2018 11:53:29 GMT -6
I think this software could be used effectively if we stopped building perimeter players that shoot close to .500 and build more bigs that shoot above .500.
I take a lot of that blame because I've been doing the profiles and have been giving a lot of wings and PGs good inside write ups.
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Post by Heebs on Jan 11, 2018 11:57:51 GMT -6
We could do stuff like:
remove the inside SC/RC cap for bigs, give wings an inside cap of 75, and PGs an inside cap of 65.
Not make a PG/Wing with above 50/60 inside respectively.
Not make a non-big with above 40 shot blocking.
Not make a big with above 70 shot blocking.
There are lots of things we could do to make team building more dynamic. Frankly I think Eric tried to do some of that, but it was received VERY poorly because it was mid-4.0 and put teams drafting in his classes as a huge disadvantage. But if we start from creation with a set of rules that limit (i) the offensive dominance of PGs/Wings and (ii) reduce shot blocking across the board, we could use this software effectively.
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Post by [Account Deleted] on Jan 11, 2018 12:26:53 GMT -6
the software has limitations in that an elite PG is the end all be all for winning, I don't know why that isn't complained about as much as the shot blocking bigs thing Yes but also 75% of the PG's in the league dish 10 assists a game so that's another build issue
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Post by eric on Jan 11, 2018 12:39:57 GMT -6
the software has limitations in that an elite PG is the end all be all for winning, I don't know why that isn't complained about as much as the shot blocking bigs thing because it's not true, and this is an example of the biggest reason to not move to 5.0. people will always find something to complain about, even if they have to make it up to do so. as for build caps, the only thing build caps will do is put us even more at the mercy of Training Camp randomness. you can cap shot blocking wherever you want, there will still be bigs that block 4 a game. the only difference will be that people have to luck into them instead of reading profiles and drafting accordingly.
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Post by ANK1990 on Jan 11, 2018 12:46:25 GMT -6
I think this software could be used effectively if we stopped building perimeter players that shoot close to .500 and build more bigs that shoot above .500. I take a lot of that blame because I've been doing the profiles and have been giving a lot of wings and PGs good inside write ups. It's basically impossible to build bigs that shoot above .500. That's the whole problem.
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Post by ANK1990 on Jan 11, 2018 12:48:56 GMT -6
The new software allows you to much more effectively construct a team around a star big (at least to our best knowledge it does on the basis of the 3.0 seasons).
The new software also spits out a lot of advanced stats for everyone's consumption in the HTML pages.
On the downside, it's just more complicated. More attributes to digest. More complex Depth Charts. And I expect there are other issues to be uncovered as well.
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Post by Delap on Jan 11, 2018 13:25:21 GMT -6
More complexity isn't a bad thing. This software is pretty dang simple.
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Post by MistleTacoe on Jan 11, 2018 13:42:08 GMT -6
In the last ten years in the NBA, there have only been 3 players to average more than 3 blocks per game. Who are those players? *hint* One player did it twice. That actually makes a lot of sense though [Account Deleted] Why tf do we have players that block like 4-5 blocks per game?
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Post by [Account Deleted] on Jan 11, 2018 13:44:14 GMT -6
Simplicity is why this league has succeeded for so long. It's a fun, simple game that you can dive into if you want to and still play on auto-pilot if you're busy.
The lack of simplicity is why 3.0 died immediately when there was a much larger pool of willing GM's with much more time on their hands because a lot of us were still in college or right out of it.
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Post by FectaDEEZ on Jan 11, 2018 13:59:36 GMT -6
I have always been a hard pass on a wheel league But i think druce and i are the only two, maybe dump who claims he's never coming back, so numbers shouldnt be a problem Fuck a wheel
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Post by TimPig on Jan 11, 2018 14:56:51 GMT -6
I have always been a hard pass on a wheel league But i think druce and i are the only two, maybe dump who claims he's never coming back, so numbers shouldnt be a problem Fuck a wheel I too am anti-wheel but it wouldn't keep me from participating.
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Post by BKay Jewelers on Jan 11, 2018 14:58:07 GMT -6
two drafts, one wheel; one based on standings
worst of both world's
don't you love a good 'ol bk solution
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Post by Souper Troopers on Jan 11, 2018 15:41:07 GMT -6
I think this software could be used effectively if we stopped building perimeter players that shoot close to .500 and build more bigs that shoot above .500. I take a lot of that blame because I've been doing the profiles and have been giving a lot of wings and PGs good inside write ups. Yeah this has never been thought of or tried before.
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Post by Odin on Jan 11, 2018 15:57:02 GMT -6
Simplicity is why this league has succeeded for so long. It's a fun, simple game that you can dive into if you want to and still play on auto-pilot if you're busy. The lack of simplicity is why 3.0 died immediately when there was a much larger pool of willing GM's with much more time on their hands because a lot of us were still in college or right out of it. As the person who setup 3.0 I know for a fact that regardless of the amount of free time no one was willing to help. Its why it failed. Its why the last attempt at a baseball leaue failed.
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Post by eric on Jan 11, 2018 16:02:33 GMT -6
In the last ten years in the NBA, there have only been 3 players to average more than 3 blocks per game. Who are those players? *hint* One player did it twice. That actually makes a lot of sense though [Account Deleted] Why tf do we have players that block like 4-5 blocks per game? nobody in the league blocked 4 a game last year, let alone 5 a marginal difference in counting stats is not a catastrophic problem requiring us to change softwares
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Post by ANK1990 on Jan 11, 2018 16:17:01 GMT -6
In the last ten years in the NBA, there have only been 3 players to average more than 3 blocks per game. Who are those players? *hint* One player did it twice. That actually makes a lot of sense though [Account Deleted] Why tf do we have players that block like 4-5 blocks per game? Ibaka
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Post by BKay Jewelers on Jan 11, 2018 16:19:57 GMT -6
In the last ten years in the NBA, there have only been 3 players to average more than 3 blocks per game. Who are those players? *hint* One player did it twice. That actually makes a lot of sense though [Account Deleted] Why tf do we have players that block like 4-5 blocks per game? Ibaka Whiteside right?
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Post by [Account Deleted] on Jan 11, 2018 17:53:28 GMT -6
In the last ten years in the NBA, there have only been 3 players to average more than 3 blocks per game. Who are those players? *hint* One player did it twice. That actually makes a lot of sense though [Account Deleted] Why tf do we have players that block like 4-5 blocks per game? nobody in the league blocked 4 a game last year, let alone 5 a marginal difference in counting stats is not a catastrophic problem requiring us to change softwares Look at total blocks leaguewide in TMBSL and in the NBA and come back and seriously say that there is only a marginal difference in counting stats between the two.
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Post by TimPig on Jan 11, 2018 17:56:41 GMT -6
#Soup4Commish5.0
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Post by eric on Jan 11, 2018 18:07:42 GMT -6
nobody in the league blocked 4 a game last year, let alone 5 a marginal difference in counting stats is not a catastrophic problem requiring us to change softwares Look at total blocks leaguewide in TMBSL and in the NBA and come back and seriously say that there is only a marginal difference in counting stats between the two. don't throw your back out moving the goalposts teamwide and leaguewide stats are significantly different because unlike in real life, every player is in the same spot in the software, so it's totally plausible to have multiple guys block 3 per game on one team. to match leaguewide stats you'd need to cap all bigs at about 40 shot blocking - not at creation, throughout their careers. then we'd have no idea at all which bigs were good defenders. this is you people's idea of a solution? good luck with that
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Post by Heebs on Jan 11, 2018 18:11:56 GMT -6
I think this software could be used effectively if we stopped building perimeter players that shoot close to .500 and build more bigs that shoot above .500. I take a lot of that blame because I've been doing the profiles and have been giving a lot of wings and PGs good inside write ups. Yeah this has never been thought of or tried before. Odin did a pretty good job. Shit went downhill after that.
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Post by Odin on Jan 11, 2018 18:11:57 GMT -6
Overall interest in tmbsl is lower than it aas 5 years ago. We need software that allows for a smaller leagu.
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Post by ANK1990 on Jan 11, 2018 18:14:05 GMT -6
Overall interest in tmbsl is lower than it aas 5 years ago. We need software that allows for a smaller leagu. But less than a year ago it was higher than what it was 5 years ago
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Post by Heebs on Jan 11, 2018 18:27:48 GMT -6
Overall interest in tmbsl is lower than it aas 5 years ago. We need software that allows for a smaller leagu. But less than a year ago it was higher than what it was 5 years ago Huh? Didn’t there used to be waiting lists? We had to beg Devine and rv to come back less than a year ago.
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Post by BKay Jewelers on Jan 11, 2018 19:09:05 GMT -6
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Post by Delap on Jan 11, 2018 21:18:04 GMT -6
Overall interest in tmbsl is lower than it aas 5 years ago. We need software that allows for a smaller leagu. But less than a year ago it was higher than what it was 5 years ago So you are either blaming 20s or Sexton for the death of 4.0? Wow. Just wow.
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Post by MJ on Jan 11, 2018 21:37:03 GMT -6
I actually have a ton of interest in a new league and a new start. I’m also happy to go 41-41 and retire in 4.0
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Post by Druce on Jan 12, 2018 7:25:58 GMT -6
Simplicity is why this league has succeeded for so long. It's a fun, simple game that you can dive into if you want to and still play on auto-pilot if you're busy. The lack of simplicity is why 3.0 died immediately when there was a much larger pool of willing GM's with much more time on their hands because a lot of us were still in college or right out of it. As the person who setup 3.0 I know for a fact that regardless of the amount of free time no one was willing to help. Its why it failed. Its why the last attempt at a baseball leaue failed.Oh sim baseball, my first love. I put so much fuckin work into setting up the original baseball league between learning how to actually do everything, to helping multiple people set up the shit on their computers, just to watch participation struggle and be forced to leave the league myself due to work.
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Post by Odin on Jan 12, 2018 7:28:06 GMT -6
As the person who setup 3.0 I know for a fact that regardless of the amount of free time no one was willing to help. Its why it failed. Its why the last attempt at a baseball leaue failed.Oh sim baseball, my first love. I put so much fuckin work into setting up the original baseball league between learning how to actually do everything, to helping multiple people set up the shit on their computers, just to watch participation struggle and be forced to leave the league myself due to work. Props to lionel and ohh, they kept that shit going just the two of them for about a decade
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